For more information, go to the ACT! Website:



  • Target Audience: K-12 students between ages of 10-18.
  • Purpose of the Prototype: Developed to Augment/Support the FDOE Human Trafficking Toolkit ADDIE Process
  • Research other Human Trafficking Resources (Curriculum, Programs, Laws, Organizations)​
  • Interview Subject Matter Experts (Police, Educators, Reporters)
  • Instructional Design Document
  • Prototype Development
  • Test / Quality Assurance


The objective of the game is for the player to ultimately recognize and correctly identify cues or “Red flags” that could signify a situation where trafficking may be occurring.

The game will be treated as a mobile application and will be 2D with hotspots, allowing the player to click on certain objects in the scene to obtain more information.

The player will have access to lifelines that can give them valid information about human trafficking and/or the characters in each episode.

Important Notice: The app is temporarily unavailable on the App Store and Google Play due to being updated


Who is the intended audience for the game?
The game is designed for use by 10-18 year-olds.

What are lifelines?
Lifelines in this game include a reference library where players can access facts about human trafficking, an informed police officer who is also a family friend, and a classmate/friend of our player and protagonist. These lifelines will provide the player with opinions and facts about specific hotspot objects.

What are “hotspots”?
Hotspots are objects within the 2D game environment that are clickable and expandable. The player will be able to designate each hotspot as a “red flag” or simply ignore the object if he or she deems it normal. Players will be able to use their lifelines to help determine if these hotspot objects are troubling enough to designate as red flags. Not all hotspots will be red flags.

Is there a scoring system?
Each game-play scene will have a number of correct “red flag” hotspots. Once the player believes he or she has correctly identified ALL of the red flags for that scene, he or she will be able to check their selections. If the player has correctly identified all red flags, he or she will have access to the next scene. If the player has incorrectly identified an object as a red flag, they will have to play through the scene again until the correct objects have been tagged as red flags. Each red flag will have a learning objective assigned to it.